Since the release of Unity 4.3 there have been a few fantastic assets released to help you make 2D games, one of the best we’ve seen so far is this excellent detailed ‘acrobatic’ character from Battle Brothers. Dubbed ‘Acrocatic’, this character does all kinds of 2D platforming moves from runs, jumps, wall climbs and more. Take a look at the promo video below and then visit the Battle Brothers site below for more information.
Want to make 2D ragdolls of your characters for funky death animations? Thanks to Temo Kokiashvili you now can!
Grab this awesome extension from the Asset store -
Or check out his trailer for the system below -
The 2D Rope and Bridge system is an awesome handy tool for anyone wishing to create these nifty physics effects with Unity’s built in 2D physics engine, Box 2D.
The system was created by Temo Kokiashvili and is available now on the Asset store!
Check out this demo video -
And chat with Temo on the forum for support -
UniArt is a brand new pixel art pack in the vein of Superbrothers ‘Sword and Sworcery’, from Bento Studio. The pack comes complete with more than 50 stylized pixel art assets as well as controllers and parallax scripts to create awesome stylised retro games.
Check out the trailer below, and find out more at the Bento studio site.
Whilst Unity has a great solution built-in for 3D pathfinding – the Nav Mesh – for 2D games, this is less flexible as it specifically creates navigation meshes that horizontal on the Z axis. Short of creating a 2D system using a custom orthographic camera, and your own sprite renderer, it makes more sense to stick with Unity’s 2D workflow.
So what’s the solution? lucky for you, Vaggelis Gavalakis has come up with Polynav – a 2D pathfinding solution designed to work with Unity’s sprite workflow. It’s been in development a short time, and is already gaining a lot of support and traction on the Asset Store and Unity forums. Check out the videos below to see why this is so very cool!
One of the first games to adopt Unity’s 2D tools early in the beta cycle, ‘A Night in the Woods’ used Kickstarter to fund it’s development. With a beautiful, distinct, Saul Bass-esque aesthetic that evokes previous 2D Unity title ‘Beat Sneak Bandit’ by Simogo, and a uniquely dark sense of humour, this looks like something very special indeed.
Here’s the Kickstarter trailer -
A more narrative based affair than the aforementioned Simogo title, A Night in the Woods promises a unique experience, and although it’s Kickstarter is complete (raising over $200k over the original goal of $50k), this is definitely a game to keep track of.
Developer Alec Holowka (@infinite_ammo), a long-standing member of the Unity community has teamed up with Scott Benson (@bombsfall), a long time animator and illustrator to create the game. The game’s combination of style and humour fits the current return of adventure gaming espoused by Double Fine’s recent Kickstarter success with Broken Age, and for fans of a bygone era of Lucasarts and Sierra adventures, it’s a joy to see happening.
Check out A Night In the Woods at it’s official site -
As a lover of adventure games, and having got my introduction into game development trying to make text and graphic adventures, I was super excited to discover Dialoguer. A tool created by Tony Coculuzzi, this Unity plug-in adds some killer functionality to allow you to create dialogue trees and interactions using a simple node based workflow.
Check out Tony’s reveal video below, and grab Dialoguer whilst it’s on promotion right now – for the ultimate price of ‘FREE’!
If you checked out the previous tutorial, the first in a series from Design a Game which focused on a pixel-based land called Teutoburg Forest. In part 2, the tutorial takes things a step further, adding Javelins and audio into the mix.
Check out the Youtube below -
This awesome one-sheet from Deviant art user ‘Cellusious’ came from a link on the Learn Unity 2D Facebook group – thanks to Pietro Polsinelli for posting it!
Cellusious makes some really important points in this informative sheet – that many pixel art tutorials aim to teach muscle memory and uniformity, whereas pixel art, like any other form should emphasise skill in design and drawing.
Find the sheet on his Deviant art page here.
Follow Cellusious on Twitter.